Jan 15, 2007, 06:43 PM // 18:43
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#2
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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During farming i noticed that Khim is hardly using dismis condition when needed, cripple on one char and she just leaves it like that, forcing me to just keep the crippled one on the edge of my agro circle so that he/she at least gets some healing. In the mean time henchies will start bashing the boss again, which they shouldnt do, cause thats my job ^^.
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Jan 15, 2007, 07:01 PM // 19:01
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#3
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Furnace Stoker
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If you have sogolon as well, condition counters should be fine, cautery sig + dismiss can work really well. I think that the not using dismiss if it does happen is an AI bug.
Actually, ive noticed that my heroes dont remove conditions asap either. When I have an RC prot, allies are usually bleeding, crippled, or dazed for half of its duration before the hero casts RC. I usually have to cast it manually.
Plz sort out the AI to use condition removal properly too.
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Jan 15, 2007, 09:05 PM // 21:05
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#4
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Perhaps just bring a hero with mostly damage skill and a cheap hex removal like [skill]Holy Veil[/skill] or [skill]Remove Hex[/skill] or some other hex removal that doesn't require speccing into an attribute? I dunno...
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Jan 15, 2007, 09:16 PM // 21:16
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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i actually like it this way. Just so I can use Shatter Hex...the Faction henchmen remove hex so fast, i can't do any damage!
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Jan 15, 2007, 09:45 PM // 21:45
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#6
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Furnace Stoker
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Quote:
Originally Posted by I Phoenix I
Perhaps just bring a hero with mostly damage skill and a cheap hex removal like [skill]Holy Veil[/skill] or [skill]Remove Hex[/skill] or some other hex removal that doesn't require speccing into an attribute? I dunno...
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I guess im gonna have to add inspired hex to the elem bars, I run 2 E/Me SF's with channeling,att,lesser energy to keep SF going non stop, and a R/P and A/R critical barragers. I can try hexbreaker aria too, but it would still be nice if the monks could actually remove hexes too.
Actually, im gonna add both inspired + revealed hex to the elem bars, except when I'm capping a non mes (or monk) skill.
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